in the previous post here, I’ve successfully use the JSONP function. But sadly, the code doesn’t have timeout parameter. Without timeout, the JSONP won’t notify any error even after 1 minutes of no connectivity. So, i decided to use $.ajax because of the timeout parameter. The cherry on top the ice cream is, $.ajax also have error: parameter. Much simpler.
But in games
- artists do graphics
- developers do code
- designers make it fun!
- Developers solve technical problems
- Designers solve human problems.
Make it fun. This one should be such a no-brainer that it’s not even worth mentioning, but when you’re making games it’s very easy to get side-tracked by the technical aspects of development. You spend so much time worrying about your code framework or particle effects that you forget to focus on making a fun experience for the player. While there’s still time to make changes, put your game in front of players and watch what they do. Build the gameplay around the parts they enjoyed, and streamline the parts they didn’t. Don’t put time into a making re-usable game engine until you have a few games under your belt.
its suppose to be a music genre game. where you play with the rhythm. Frankly, i have no experience in doing syncronization between musics and image. So, this crappy game was born.
Tilemap are old school. It’s been used in the RPG from the famicom/nintendo-8 bit era. The technique is so successful, it’s still been used until today.
To add a tilemap to your game, follow these code.